Technology is intervention by design: the use of practical and intellectual resources to develop products and systems (technological outcomes) that expand human possibilities by addressing needs and realising opportunities. Adaptation and innovation are at the heart of technological practice. Quality outcomes result from thinking and practices that are informed, critical, and creative.
Technology makes enterprising use of its own particular knowledge and skills, together with those of other disciplines. Graphics and other forms of visual representation offer important tools for exploration and communication.
Technology is never static. It is influenced by and in turn impacts on the cultural, ethical, environmental, political, and economic conditions of the day.
The aim is for students to develop a broad technological literacy that will equip them to participate in society as
informed citizens and give them access to technology-related careers. They learn practical skills as they develop models, products, and systems. They also learn about technology as a field of human activity, experiencing and/or exploring historical and contemporary examples of technology from a variety of contexts. Technology is associated with the transformation of energy, information, and materials. Technological areas include structural, control, food, and information and communications technology, and biotechnology. Relevant contexts can be as varied as computer game software, food products, worm farming, security systems, costumes and stage props, signage, and
Courses in this Learning Area
Fashion Designer, Engineer, Textiles Designer, Product Designer, Interior Designer, Nutritionist, Dietitian, Food Technologist, Primary Health Worker, Hospitality, Tourism, Software Developer, Telecommunications, Game Developer, Systems Analyst, Web Developer, Manufacturing, Army, Air Force, Navy, Intelligence Officer, Scientist,